Cruis'n USA series

Cruis'n USA series

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FANS:

Retromaniac courtcourt485 Johanna182
TMNTforever atomant441 mitch24
Calico79 Youth_Happiness Mr_Nostalgia_83

MEMORIES:

Youth_Happiness Youth_Happiness remembers...
I played this at every mall, every pizza joint, it was everywhere.  More »

PHOTOS:

Photo
Cruis'n USA Brochure

Manufacturer:

Williams

Release History:

1994 - Cruis'n USA
1996 - Cruis'n World
2000 - Cruis'n Exotica
Cruis'n USA would never be confused with a realistic driving simulator and that's the way its fans liked it. Players could pull some fantastic moves in some even more fantastic vehicles that pretty much defied the laws of physics.

Racing across a variety of venues through the game's 14 courses, players could zoom past exotic vistas like San Francisco (home of hill jumps), Death Valley and New York City. Graphics were crisp and clear, very high quality compared to other games in the genre so the experience felt all the more real.

The player was one contestant against nine other vehicles (computer or human controlled in linked games) and you all had to speed down the road all the while avoiding obstacles and navigating detours. The rule was Anything Goes and bumper car experience would put you ahead in the game. Trying to throw your opponents into the path of oncoming traffic was encouraged as well.

The best part was that you didn't have to drive a racecar to be in the race. Who needs a flashy Corvette when you can drive a police cruiser or barrel through the race in a schoolbus? The wacky car choices made it all the more exciting when vehicles spun out or went flying through the air.

Cruis'n USA would never be confused with a realistic driving simulator and that's the way its fans liked it. Players could pull some fantastic moves in some even more fantastic vehicles that pretty much defied the laws of physics.

Racing across a variety of venues through the game's 14 courses, players could zoom past exotic vistas like San Francisco (home of hill jumps), Death Valley and New York City. Graphics were crisp and clear, very high quality compared to other games in the genre so the experience felt all the more real.

The player was one contestant against nine other vehicles (computer or human controlled in linked games) and you all had to speed down the road all the while avoiding obstacles and navigating detours. The rule was Anything Goes and bumper car experience would put you ahead in the game. Trying to throw your opponents into the path of oncoming traffic was encouraged as well.

The best part was that you didn't have to drive a racecar to be in the race. Who needs a flashy Corvette when you can drive a police cruiser or barrel through the race in a schoolbus? The wacky car choices made it all the more exciting when vehicles spun out or went flying through the air.


Arcade Games