MEMORIES:
Stratoman remembers...This game was so intriguing. The circular motion of your ship could definitely confuse you when the bad guys came ... More »
Posted on 02/11/09
Manufacturer:
Centuri
Release History:
1983 - Gyruss
Designed by Yoshiri Okamoto (the eventual mastermind behind Street Fighter II,) the game placed your lone ship a couple of “warps” away from reaching the first stepping- stone on the way to Earth, the planet Neptune. To get there, one had to circle around a three-dimensional well, similar to the challenge found in Tempest. A variety of deadly objects and enemy crafts approached in linear fashion, collecting at the bottom of the well. Once their forces were sufficient in numbers, they would send attack squads, consisting of a few fighters, out to destroy you with their lethal firepower (a new spin on Galaga.) If you managed to stop them in their tracks, you warped on to the next series of challenges.
Make it past two of these levels and your ship arrived at Neptune, initiating a “challenge stage.” Here, the opportunity to amass substantial bonus points awaited, as players took on a steady assault of attacking enemies that swooped in, circled around a bit, then retreated. Once this level was cleared, it was on to the next planetary stepping-stone, which included Uranus, Saturn, Jupiter and Mars.
Each of these subsequent planets now required warping through three levels, before players reached their next destination, and none of them were a walk in the park. Conquering all of them brought you within three warps of your home planet Earth, and assuming that you were able to safely reach the big blue marble, you were rewarded by being sent again to the outer reaches of space to give it another go.
Thanks to a joystick, which replaced Tempest’s rotary paddle, Gyruss offered a simpler controller, as well as an unique gameplay experience from its predecessors. Johan Sebastian Bach provided the soundtrack, via a peppy electronic recreation of his “Toccata and Fugue in D Minor.” And thanks to some discrete audio circuitry, the illusion of stereo sound was achieved quite successfully.
Gyruss was eventually ported to home gaming systems such as the Atari 2600 and ColecoVision, allowing the game to be experienced from the comforts of the living room, further propelling the game’s popularity. Today, it can still be played on the Sony Playstation, via the Konami Arcade Classics disc, or as one of the mini-games offered within Grand Theft Auto: San Andreas, allowing this hugely successful hybrid game to live on in perpetuity.

