Can't Buy Me Love

Can’t Buy Me Love

Every nerd, at one time or another, has wondered how the other side lives, the side inhabited by the popular kids. For most, it is world they will never have an opportunity to set foot in. But high school outcast Ronald Miller figures out a way to cross the great divide in Can’t Buy Me Love, a 1987 comedy about buying popularity. Continue reading...

INXS

INXS

Rock and roll rule #247: Band members that meet in schoolyard fistfights are usually in it for the long haul. Case in point: The six original members of Australia's INXS stayed together through fifteen years and thirteen albums, and would have surely kept going, were the streak not broken by singer Michael Hutchence's tragic death in 1997. Continue reading...

Talking Heads

Talking Heads

Emerging from the same New York scene that gave the world such acts as Blondie and The Ramones, Talking Heads offered a new vision of what Rock and Roll could be, an experimental and artful quartet that decided it was always better to think outside the box. Mixing pop stylings with otherworldly sonic excursions, they produced some of the most intelligent and quirky albums to emerge on the pop market. Continue reading...

My Little Pony

My Little Pony: The Movie

The beloved characters of Ponyland had already proven themselves with a successful line of toys and a popular cartoon series in the 80s. It was therefore a no-brainer to bring Ponyland and all of its inhabitants alive on the big screen, in their first and only feature film, My Little Pony: The Movie. Continue reading...

Memory

Memory

Every once in a while, a game manages to teach a few valuable skills to unsuspecting players and make them smarter without them ever realizing it. Candyland snuck in some color recognition mentoring. Hi Ho! Cherry-O stealthily gave kids the ability to count, and Hot Potato … well, that taught the valuable lesson that if you holding something that is hot, you should hand it to someone else immediately. But in terms of developing concentration and matching skills, the name of the game was Memory – a simple card game that taxed those brain cells to no end. Continue reading...

Magnum P.I.

Magnum P.I.

You can only pull off loud Hawaiian shirts and an outrageous mustache if your name is Tom Selleck. The rest of us can only sit back in awe and wonderment, gazing longingly at that grooming/clothing combination that shouldn’t work but does. Somehow. These unorthodox stylings were on weekly display in the 80s, thanks to the enormously popular CBS series, Magnum P.I. Continue reading...

Connect Four

Connect Four

Commercials come and go, but catch phrases live forever. The final quarter of the twentieth century heard just such a phrase moaned from the lips of one young boy after having lost a game to his sister. While no boy in his right mind wants to lose to a younger sibling, losing at Connect Four ranks with Sorry! and Risk in the pantheon of crushing defeats. Perhaps that’s why before Milton Bradley marketed the game in 1974 under the goal-oriented name “Connect Four,” it was simply and somewhat quietly known as The Captain’s Mistress. Continue reading...

Sorry!

Sorry!

The ancient game of strategy called Parcheesi got a modern makeover in the early 20th century, emerging as Sorry! the game that apologized for your woeful lack of skill and/or good fortune. First seen in England, it was imported to America in 1934 by Parker Brothers and a new family institution was born. Hearing your mom saying "Sorry!" in a saccharine, condescending voice as she denied you victory was enough to make you wonder if the notion of motherly love wasn't just a big crock. Continue reading...