Dark Tower

Dark Tower

At a time when role-playing aficionados wielded war and wizardry with pencil and paper, Milton Bradley introduced an electronic God into the mix. Released in 1981, Dark Tower proved to be a little bit of everything. It was a board game around which players moved tokens according to the roll of the dice; it was an electronic game, with every player answering to a randomly generated fate on each turn depending on where they landed; and it was a nod to the intriguing world of Dungeons & Dragons. Continue reading...

Mystery Date

Mystery Date

Oh, not a dud! Please don’t let it be a dud! When that little white door opened, you wanted to see the man of your dreams, a studly skier, a dashing dancer in a tux, a beachgoing babe – anything but the dreaded dud. And should Prince Charming be ready to greet you behind door number one, you best be prepared. And yet, with all of these stressful possibilities, there was nary a slumber party around in the 60s that didn’t include a rousing game of Mystery Date on the itinerary. Continue reading...

Hi Ho! Cherry-O

Hi Ho! Cherry-O

Label a game as “educational” and it might just sit on a shelf gathering dust. Sometimes more covert tactics are necessary to get kids to put on their learning hat during playtime, perhaps by dangling a bunch of delicious-looking cherries from a tree. What youngster wouldn’t want to be a part of the picking action? Introduced in 1960 by Whitman Games, Hi Ho! Cherry-O was a wolf in sheep’s clothing, a learning game for kids in the 3-6 range that flew in under the radar because it was so much fun to play. One didn’t need to be able to read to play Hi Ho! Cherry-O, as everything was image-based. The board was laid out with four trees around the […] Continue reading...

Clue

Clue

At first glance, one couldn’t be blamed for thinking that Clue is just about the farthest thing from a family-friendly game on the market. Everyone gathers around and watches Mom accuse Junior of cold-blooded, motivationless murder with a blunt instrument. Junior points the finger at Pops and decries him for sullying the dignity of the conservatory. Pops accuses himself of everything in the book and glows with satisfaction when someone (anyone?) proves him wrong. Yet, families around the globe have gathered to play this addictive whodunit board game for over six decades now, ensuring its rightful place in pop culture history. Continue reading...

Masterpiece board game

Masterpiece

Ah, the art of wheeling and dealing – the opportunity to start at the bottom and work towards financial riches and unfathomable wealth. But along with the potential for affluence comes the risk of losing it all. For those not quite ready to take such a risk in real life, board games have long offered a safe way to try one’s hand at this wheeling and dealing world, without the danger of financial ruin. If real estate was your area of interest, you might take a stab at Monopoly, but those with their eye on the art world, Masterpiece was the way to go. Continue reading...

Ouija Board

Ouija Board

Toy or device for speaking to the dead? Fun way to spend a slumber party or the deciding factor for what you should do with your life? The Ouija board is many things to many people, but one thing we do know is that for those that like a little mystery in their lives, the Parker Brothers Ouija board has remained on store shelves, and sold quite well, ever since the game manufacturer acquired the rights in the sixties. Let's go back a little further though. Continue reading...

Stratego

Stratego

In the fog of war, one cannot rely on a clear vision of the enemy. It takes careful planning of both a brave offense and a deceptive defense of misinformation and cunning strategy to keep the enemy off balance and ensure victory. But one needn’t go to West Point to learn the necessary skills for capturing an enemy flag. For kids of all ages, the preferred training was always a simple board game called Stratego. Continue reading...

Stay Alive

Stay Alive

The luck of the draw. These words never were more relevant than how they pertained to a simple but nerve-rattling game of Stay Alive. Your once mighty fleet of marbles had been whittled down to one lone sphere, amidst a sea that could open up any minute and swallow your prized sole possession like the Bermuda Triangle. Continue reading...