Masterpiece board game

Masterpiece

Ah, the art of wheeling and dealing – the opportunity to start at the bottom and work towards financial riches and unfathomable wealth. But along with the potential for affluence comes the risk of losing it all. For those not quite ready to take such a risk in real life, board games have long offered a safe way to try one’s hand at this wheeling and dealing world, without the danger of financial ruin. If real estate was your area of interest, you might take a stab at Monopoly, but those with their eye on the art world, Masterpiece was the way to go. Continue reading...

Matchbox

Matchbox

One might think that a delightful collection of scale model cars would be something that a child would want to lovingly protect from harm. Something about a car, however, brings out a more sadistic side to kids. Try as they might, they can’t help being lured into a world of fantastic car crashes and death-defying stunts - paint scratches be damned. Probably no other toy has consistently faced the abuse that Matchbox cars have been put through; an impromptu demolition derby is just too enticing to pass up. But for over fifty years, these little die-cast metal beauties have won the hearts of kids everywhere and somehow a small portion have survived unscathed enough to be coveted by collectors everywhere. Continue reading...

Mattel Electronics Football

Mattel Electronics Football

Prior to 1977, a football game was something a kid could only experience as an outdoor group activity. Can’t find enough kids to play? Weather uncooperative? Tough luck. It would take the advent of hand-held electronics games to bring the pigskin into the bedroom, the school bus and anywhere else where tackling each other was probably a bad idea. Today, we take a look at the game that started it all, Mattel Electronics Football. Continue reading...

Mego Superheroes

Mego Superheroes

The superheroes spawned by comic books such as Marvel and D.C. enjoyed what might be considered the Golden Age in the 1970s. From movies such as Superman to the Saturday morning mainstay Super Friends, to prime time television series such as Wonder Woman and The Incredible Hulk, it seemed that wherever one turned, a cape-wearing do-gooder was fighting the good fight against the forces of evil. It was inevitable that toy companies would seek out a piece of the superhero pie and the leader of the pack was Mego, with their official line of World’s Greatest Superheroes. Continue reading...

Memory

Memory

Every once in a while, a game manages to teach a few valuable skills to unsuspecting players and make them smarter without them ever realizing it. Candyland snuck in some color recognition mentoring. Hi Ho! Cherry-O stealthily gave kids the ability to count, and Hot Potato … well, that taught the valuable lesson that if you holding something that is hot, you should hand it to someone else immediately. But in terms of developing concentration and matching skills, the name of the game was Memory – a simple card game that taxed those brain cells to no end. Continue reading...

Merlin game

Merlin

With the emerging popularity of video games in the late 70s, it was only a matter of time before the technology was introduced into a plethora of hand-held devices. Many of these disappeared as quickly as they arrived, but the ones that proved both challenging and versatile enjoyed much greater success. One such game was Merlin, introduced by Parker Brothers in 1978. Boasting a wide variety of game variations that included everything from memory games to Blackjack and even a musical sequencer, Merlin had all the magic necessary to become a hit. Continue reading...

Micro Machines

Micro Machines

They say that good things come in small packages, and in the world of Toys, perhaps none have ever been smaller than Micro Machines – those tiny vehicles that made Matchbox cars look like a giant movie prop by comparison. And in the eyes of kids throughout the 90s, Micro Machines were must-have toys, beloved by car collectors, young and old alike. Continue reading...

Micronauts

Micronauts

If only he could have been in two places at once, things might have been different. Instead, Martin Abrams of Mego Toys had a choice to make – bid for the merchandising rights to produce toys based on a film called Star Wars, or continue working to secure the rights to a toy called Microman with the Japanese company Takara. He chose the latter and, in hindsight, it proved to be an enormously costly mistake. But if there was a bright side, it was that millions of kids had the opportunity to experience a decidedly cool line of toy figures known as Micronauts. Continue reading...