Colecovision

ColecoVision

Perhaps one the most ambitious home video game systems ever contrived, ColecoVision took the world by storm in the early 80s, offering an enthusiastic public seemingly everything under the sun. Unfortunately, the only thing quicker than its ascent was its decline due to promises not kept. For the couple of years it was around though, ColecoVision made quite the mark, and is still fondly remembered to this day. Continue reading...

Colorforms

Colorforms

"They stick like magic!"Actually, magic had very little to do with what made a Colorform stick, rather it was just the adhesive quality of the thinly-cut plastic. The real magic lay in their ability to encourage the imagination. Colorforms were mere props, whether they resembled geometric shapes or a sitcom star. The box provided the stage; it was up to you to choose and arrange the props and, most importantly, concoct the story. Perfect for rainy days and long car trips, generations of kids have created millions of Colorform settings over the years. Continue reading...

Connect Four

Connect Four

Commercials come and go, but catch phrases live forever. The final quarter of the twentieth century heard just such a phrase moaned from the lips of one young boy after having lost a game to his sister. While no boy in his right mind wants to lose to a younger sibling, losing at Connect Four ranks with Sorry! and Risk in the pantheon of crushing defeats. Perhaps that’s why before Milton Bradley marketed the game in 1974 under the goal-oriented name “Connect Four,” it was simply and somewhat quietly known as The Captain’s Mistress. Continue reading...

Cootie

Cootie

The tales of origin vary. Some say it hails from the name of a biting insect in Malaysia, Polynesia, or some other pacific island. Others believe that it cursed the American occupation of the Philippines at the turn of the twentieth century. Still others believe it came out of the American trenches in Europe during the first World War. But one thing everyone could agree on was no matter where the term came from, Cooties were imaginary. For a while. Continue reading...

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Crayola Crayons

Long before most of us were entrusted with things like paint and permanent markers, those wishing to explore their artistic talents were limited to the simple, non-toxic pleasures of crayons. And there is simply no other brand that ever came close to capturing this market like Crayola. With their rainbow of vivid colors, and an intoxicating smell that still lingers in the minds of many, Crayola is now synonymous with the crayon and, as such, accompanied just about all of us through our pre-adolescent creative endeavors. Today, we take a look back at one of the most iconic drawing tools ever to land in a child's hand. Continue reading...

Creepy Crawlers

Creepy Crawlers

Many boys harbor a fondness for bugs. Not only are they fun to play with, but there is also the realization of the sadistic havoc you can wreak with them. Every family member had a target on their back and if you played your cards right, you could evoke a scream of blood-curdling fear with just the right placement. Continue reading...

Dark Tower

Dark Tower

At a time when role-playing aficionados wielded war and wizardry with pencil and paper, Milton Bradley introduced an electronic God into the mix. Released in 1981, Dark Tower proved to be a little bit of everything. It was a board game around which players moved tokens according to the roll of the dice; it was an electronic game, with every player answering to a randomly generated fate on each turn depending on where they landed; and it was a nod to the intriguing world of Dungeons & Dragons. Continue reading...

Dawn

Dawn

Barbie may have had Ken and a few assorted friends to pal around with, but Dawn, one of the many dolls to try her hand at competing with the blond icon, had a downright entourage of cohorts. This was one popular and remarkably groovy chick with a style all her own. Continue reading...